Engine Framework

Status: ✅ Production (February 23, 2026)

Engine Framework

Table of Contents


Overview

Status: ✅ Production (February 23, 2026)

The Engine Framework is Praetor's generic, configuration-driven conversational engine system that powers all discovery and exploration conversations through a single unified architecture. It replaces engine-specific implementations with a framework that can run ANY conversational engine through configuration alone.

Key Innovation

One runner, infinite engines. The same EngineRunner handles:

  • Extract-dominant engines (Project Discovery: 70% user input, 30% system output)
  • Inform-dominant engines (Exploration: 30% user input, 70% system output)
  • Business Profile engines (Extract-dominant with dynamic forms)
  • Ideation engines (Balanced exploration and validation)

All through configuration — zero engine-specific logic in the framework.

Key Features

Configuration-driven — Engines defined entirely through EngineConfiguration<TExtraction>Generic 19-step loop — Same processMessage() handles all engine types ✅ Extraction pipeline — Per-turn structured data extraction with provenance tracking ✅ Phase state machine — Deterministic phase transitions with checkpoints ✅ Completeness engine — Pluggable models (obligation, decision-readiness, maturity, coverage) ✅ Handoff protocol — Inter-engine handoffs with I-PASS verification ✅ Mode blend system — 7 conversation modes (Extract, Explore, Inform, Validate, Refine, Persuade, Deliberate) ✅ Technique library — 16+ conversation techniques from HUMINT, Motivational Interviewing, Cognitive Interview ✅ Background task orchestration — Async research with failure strategies ✅ Context assembly — Token budget management with handoff positioning (Lost in the Middle) ✅ Sidebar builder — Dynamic UI state generation ✅ Strategy system — Pluggable strategies for mode classification, technique scheduling, task failure, compression

Comparison with Old Discovery System

AspectOld DiscoveryEngine Framework
ArchitectureContext-specific implementationsGeneric configuration-driven runner
Code duplication3 separate pipelines (business_profile, idea_discovery, project_discovery)1 unified EngineRunner
Adding new engine~2,000 lines of engine-specific code~400 lines of configuration
Type safetyLoosely typed stateStrongly typed TExtraction with ExtractedField<T> wrappers
Extraction trackingImplicitExplicit provenance with confidence scores
Inter-engine transitionsManual context passingStructured EngineHandoff with I-PASS verification
Mode enforcementNone7-mode blend system with technique activation
Completeness modelsFixed obligation-based7 pluggable models
TestingIntegration tests onlyUnit tests for all framework components

Architecture

┌─────────────────────────────────────────────────────────────────────────────┐
│                         ENGINE FRAMEWORK ARCHITECTURE                       │
│                                                                             │
│  ┌──────────────────────────────────────────────────────────────────────┐  │
│  │                         ENGINE REGISTRY                              │  │
│  │                                                                      │  │
│  │  engineId → EngineConfiguration<TExtraction>                        │  │
│  │                                                                      │  │
│  │  - project-discovery     → PROJECT_DISCOVERY_CONFIG                 │  │
│  │  - exploration           → EXPLORATION_CONFIG                       │  │
│  │  - business-profile      → BUSINESS_PROFILE_CONFIG (stub)           │  │
│  │  - ideation              → IDEATION_CONFIG (stub)                   │  │
│  └──────────────────────────┬───────────────────────────────────────────┘  │
│                             │ loads config                                 │
│                             ▼                                              │
│  ┌──────────────────────────────────────────────────────────────────────┐  │
│  │                         ENGINE RUNNER                                │  │
│  │                  (19-Step Generic Loop)                              │  │
│  │                                                                      │  │
│  │  Input:  EngineConfiguration<TExtraction> + userMessage            │  │
│  │  Output: EngineResponse + updatedState                              │  │
│  │                                                                      │  │
│  │  Steps:                                                              │  │
│  │   1. Pre-processing         11. Compression check                   │  │
│  │   2. Extraction             12. Response generation                 │  │
│  │   3. Saturation             13. QA check                            │  │
│  │   4. Socio-emotional        14. Mode classification                 │  │
│  │   5. Completeness           15. Telemetry                           │  │
│  │   6. Phase transition eval  16. Sidebar                             │  │
│  │   7. Phase transition exec  17. Exit transitions                    │  │
│  │   8. Background tasks       18. Persist state                       │  │
│  │   9. Technique selection    19. Return                              │  │
│  │  10. Context assembly                                                │  │
│  └──────────┬─────────────────────────────────────────────────────────┬─┘  │
│             │ delegates to                              delegates to  │    │
│             ▼                                                         ▼    │
│  ┌─────────────────────────┐                   ┌──────────────────────┐   │
│  │ FRAMEWORK COMPONENTS    │                   │ STRATEGY SYSTEM      │   │
│  │                         │                   │                      │   │
│  │ - PhaseStateMachine     │                   │ - ModeClassifier     │   │
│  │ - ExtractionPipeline    │                   │ - TechniqueScheduler │   │
│  │ - CompletenessEngine    │                   │ - TaskFailureStrategy│   │
│  │ - ContextAssembler      │                   │ - JourneyCompressor  │   │
│  │ - BackgroundTaskManager │                   │                      │   │
│  │ - SidebarBuilder        │                   │                      │   │
│  │ - TechniqueLibrary      │                   │                      │   │
│  └─────────────────────────┘                   └──────────────────────┘   │
│                                                                             │
│  ┌──────────────────────────────────────────────────────────────────────┐  │
│  │                    ENGINE WORKING MEMORY                             │  │
│  │              EngineWorkingMemory<TExtraction>                        │  │
│  │                                                                      │  │
│  │  - extraction: TExtraction (structured, typed)                      │  │
│  │  - phase: { current, turnsInPhase, history }                        │  │
│  │  - obligations: { items[], summary }                                │  │
│  │  - completeness: { overall, byCategory }                            │  │
│  │  - techniques: { active[], cooldowns }                              │  │
│  │  - backgroundTasks: { pending[], completed[] }                      │  │
│  │  - context: { tokens, compressionEvents }                           │  │
│  │  - inboundHandoff: EngineHandoff | null                             │  │
│  └──────────────────────────────────────────────────────────────────────┘  │
│                                                                             │
│  ┌──────────────────────────────────────────────────────────────────────┐  │
│  │                      DATABASE PERSISTENCE                            │  │
│  │                                                                      │  │
│  │  elicitation_sessions.state_json:                                   │  │
│  │    - engine_id, engine_version                                      │  │
│  │    - extraction_state (TExtraction)                                 │  │
│  │    - inbound_handoff_id, outbound_handoff_id                        │  │
│  │                                                                      │  │
│  │  eng_handoffs:                                                      │  │
│  │    - source_engine_id, target_engine_id                             │  │
│  │    - handoff_payload (JSONB)                                        │  │
│  │    - verified, verification_result                                  │  │
│  │                                                                      │  │
│  │  eng_extractions_log:                                               │  │
│  │    - field_path, extracted_value                                    │  │
│  │    - confidence, extraction_type (new/update/supersede)             │  │
│  │                                                                      │  │
│  │  eng_state_checkpoints:                                             │  │
│  │    - at_turn, state_snapshot (JSONB)                                │  │
│  └──────────────────────────────────────────────────────────────────────┘  │
└─────────────────────────────────────────────────────────────────────────────┘

Core Concepts

1. Engine Configuration

An engine is defined by an EngineConfiguration<TExtraction> object with 13 configurable surfaces:

interface EngineConfiguration<TExtraction extends Record<string, unknown>> {
  // Identity
  engineId: string;                    // 'project-discovery', 'exploration'
  name: string;                        // Display name
  description: string;                 // Purpose
  version: string;                     // Semver
  engineType: 'extract-dominant' | 'inform-dominant';

  // Phase Management
  phases: PhaseDefinition[];           // Ordered phases
  initialPhase: string;                // Starting phase ID

  // Obligation System
  obligations: ObligationDefinition[];

  // Completeness Model
  completenessModel: CompletenessModelConfig;

  // Background Tasks
  backgroundTasks: BackgroundTaskDefinition[];

  // Context Configuration
  contextConfig: ContextAssemblyConfig;

  // Information Ratio (user:system balance)
  informationRatio: { user: number; system: number };  // Must sum to 100

  // Sidebar Configuration
  sidebarConfig: SidebarConfig;

  // Technique Activation
  availableTechniques: string[];       // IDs from TechniqueLibrary

  // Exit Transitions
  exitTransitions: ExitTransitionDefinition[];

  // System Prompt Template
  systemPromptTemplate: string;

  // Extraction Schema
  extractionSchema: ExtractionSchemaConfig<TExtraction>;
}

2. Extraction with Provenance

All extracted data uses ExtractedField<T> wrappers that track:

interface ExtractedField<T> {
  value: T;
  confidence: number;                  // 0.0 - 1.0
  extractedFromTurns: number[];        // Which turns contributed
  lastUpdatedAtTurn: number;           // Most recent update
  supersededPrevious?: {               // What was replaced
    value: T;
    atTurn: number;
  };
}

Example extraction state:

interface ProjectDiscoveryExtraction {
  purposeAndProblem: {
    coreProblem: ExtractedField<string>;
    triggerEvent: ExtractedField<string>;
    currentSolution: ExtractedField<string | null>;
  };
  usersAndPersonas: {
    primaryUser: ExtractedField<string>;
    jobsToBeDone: ExtractedField<string[]>;
  };
  // ... more fields
}

3. Mode Blend System

Every phase defines a mode blend — the percentage distribution of 7 conversation modes:

type ModeBlend = {
  extract: number;     // Elicit information from user
  explore: number;     // Jointly discover possibilities
  inform: number;      // Teach user new information
  validate: number;    // Confirm understanding
  refine: number;      // Polish existing extraction
  persuade: number;    // Guide toward decisions
  deliberate: number;  // Weigh tradeoffs
};

Extract-dominant (Project Discovery):

  • Extract: 70%, Validate: 20%, Explore: 10%

Inform-dominant (Exploration):

  • Inform: 50%, Deliberate: 30%, Validate: 15%, Explore: 5%

4. Phase State Machine

Phases define:

  • Entry conditions — Must be met to enter phase
  • Transition triggers — Conditions that trigger automatic phase change
  • Mandatory checkpoints — Must be satisfied before allowing transition
  • Mode blend — Conversation style for this phase
  • Technique activation — Which techniques are available
  • Agent instructions — Phase-specific prompt additions

Example phase definition:

{
  id: 'VALIDATION',
  displayName: 'Validation & Confirmation',
  order: 4,
  entryConditions: {
    type: 'completeness_score',
    minCompleteness: 0.80,
  },
  transitionTriggers: [
    {
      type: 'obligation_satisfaction',
      category: 'validation',
      minSatisfactionRate: 0.90,
    },
  ],
  mandatoryCheckpoints: [
    { obligationId: 'confirm_project_scope', required: true },
  ],
  modeBlend: {
    extract: 5,
    validate: 70,
    refine: 20,
    inform: 5,
  },
  activeTechniques: ['summary_reflection', 'confidence_scaling', 'teach_back'],
  agentInstructions: 'Confirm all extracted information with the user...',
}

5. Handoff Protocol

When one engine completes and hands off to another (e.g., Exploration → Project Discovery), it produces an EngineHandoff:

interface EngineHandoff {
  metadata: {
    sourceEngineId: string;
    targetEngineId: string;
    handoffDate: string;
    sessionId: string;
    projectId: string;
    turnCount: number;
    completenessScore: number;
    transitionReason: string;
  };

  phaseResults: {
    phaseName: string;
    completionPercentage: number;
    keyOutputs: string;
    remainingGaps: string[];
  }[];

  actionList: {
    decisionsReached: { decision: string; confidence: number; reasoning: string }[];
    optionsEliminated: { option: string; reasons: string[] }[];
    constraintsIdentified: { constraint: string; implication: string }[];
    assumptionsCarriedForward: { assumption: string; warrantReview: boolean }[];
  };

  situationAwareness: {
    userConfidenceLevel: 'low' | 'medium' | 'high';
    knowledgeGapsRevealed: string[];
    userGoals: string[];
    keyPainPoints: string[];
  };

  accumulatedContext: {
    conceptsTaught: { concept: string; understandingLevel: 'basic' | 'solid' | 'expert' }[];
    priorExperience: string[];
    technicalLevel: 'beginner' | 'intermediate' | 'advanced' | 'expert';
  };

  relationalState: {
    trustLevel: 'low' | 'medium' | 'high';
    rapport: string;
    openQuestions: string[];
    sensitivities: string[];
  };
}

I-PASS Verification ensures the receiving engine acknowledges the handoff:

  • Identity: Correct source/target engines
  • Patient/Project: Correct project
  • Assessment: Key decisions and context acknowledged
  • Situation: Gaps, constraints, and goals understood
  • Safety: No dropped information, sensitivities noted

Framework Components

1. EngineRunner

Location: src/engine/framework/engine-runner.ts

The heart of the framework — a generic 19-step processMessage() loop that works for ALL engines.

Signature:

class EngineRunner {
  async processMessage(input: ProcessMessageInput): Promise<EngineResponse> {
    // 1. Pre-processing: Load state, validate input
    // 2. Extraction: Run per-turn extraction LLM
    // 3. Saturation: Detect information saturation
    // 4. Socio-emotional: Track rapport, trust, friction
    // 5. Completeness: Evaluate overall completeness
    // 6. Phase transition eval: Check triggers
    // 7. Phase transition exec: Execute if triggered
    // 8. Background tasks: Evaluate and dispatch
    // 9. Technique selection: Choose active techniques
    // 10. Context assembly: Build context window
    // 11. Compression check: Detect context overflow
    // 12. Response generation: Run main agent
    // 13. QA check: Verify response quality
    // 14. Mode classification: Classify response mode
    // 15. Telemetry: Log metrics
    // 16. Sidebar: Build UI state
    // 17. Exit transitions: Check for handoffs
    // 18. Persist state: Save to DB
    // 19. Return: Return EngineResponse
  }
}

Critical Property: Contains zero engine-specific logic. All behavior comes from configuration.

2. PhaseStateMachine

Location: src/engine/framework/phase-state-machine.ts

Manages phase transitions deterministically.

API:

class PhaseStateMachine {
  constructor(
    phases: PhaseDefinition[],
    initialPhase: string,
  );

  evaluateTransition(
    memory: EngineWorkingMemory<any>,
  ): { shouldTransition: boolean; targetPhase: string | null };

  executeTransition(
    currentPhase: string,
    targetPhase: string,
    memory: EngineWorkingMemory<any>,
  ): void;

  canTransition(
    fromPhase: string,
    toPhase: string,
    memory: EngineWorkingMemory<any>,
  ): boolean;
}

Transition trigger types:

  • obligation_satisfaction — X% of obligations in category satisfied
  • turn_count — At least N turns in phase
  • completeness_score — Overall completeness ≥ threshold
  • custom_evaluator — Custom function returns true

Checkpoint enforcement: Before allowing a transition, all mandatoryCheckpoints in the current phase must be satisfied.

3. ExtractionPipeline

Location: src/engine/framework/extraction-pipeline.ts

Runs per-turn extraction on every user message.

API:

class ExtractionPipeline<TExtraction> {
  async extract(
    userMessage: string,
    conversationContext: string,
    currentExtraction: TExtraction,
    turnNumber: number,
    metadata: { sessionId, projectId, messageId, engineId },
  ): Promise<ExtractionResult<TExtraction>> {
    // Returns:
    // - updatedExtraction: TExtraction (with new ExtractedField wrappers)
    // - fieldsUpdated: string[] (field paths)
    // - newConceptCount: number
    // - sensitiveInfoShared: boolean
    // - supersededFields: { fieldPath, oldValue, newValue, reason }[]
  }
}

Extraction process:

  1. Call extraction LLM with field definitions and current state
  2. For each extracted value:
    • Check confidence threshold (from field definition)
    • Build ExtractedField<T> wrapper with provenance
    • Detect supersession (value changed from previous turn)
    • Update extraction state
    • Log to eng_extractions_log audit trail

Sensitive info detection: Regex patterns detect emails, phone numbers, SSNs, credit cards, passwords, API keys.

4. CompletenessEngine

Location: src/engine/framework/completeness-engine.ts

Generic completeness evaluation that delegates to model-specific evaluators.

Supported models:

  • obligation — % of obligations satisfied (used by Project Discovery)
  • decision-readiness — Decision made with sufficient understanding (used by Exploration)
  • maturity — Solution maturity level
  • estimability — Sufficient detail for cost/time estimation
  • coverage — % of domain covered
  • profile — Profile completeness
  • saturation — Information saturation point

API:

class CompletenessEngine {
  async evaluate<TExtraction>(
    model: CompletenessModelConfig,
    memory: EngineWorkingMemory<TExtraction>,
  ): Promise<{
    overall: number;           // 0.0 - 1.0
    byCategory: Record<string, number>;
    isReady: boolean;          // overall >= readyThreshold
    gaps: string[];
  }>;
}

Example model config (decision-readiness):

{
  type: 'decision-readiness',
  readyThreshold: 0.60,  // 60% = ready
  heuristics: [
    {
      id: 'knowledge_gaps_identified',
      weight: 0.20,
      evaluator: 'knowledgeGapsIdentified',  // Custom function
    },
    {
      id: 'solution_landscape_coverage',
      weight: 0.25,
      evaluator: 'solutionLandscapeCoverage',
    },
    {
      id: 'decision_made',
      weight: 0.30,
      evaluator: 'decisionMade',
    },
    // ...
  ],
}

5. ContextAssembler

Location: src/engine/framework/context-assembler.ts

Assembles context for each turn with token budget management.

Key features:

  • Handoff positioning — Inbound handoff context goes at TOP of context window (Lost in the Middle research)
  • Budget allocation — Percentages from config: obligations (40%), conversation history (30%), background intelligence (20%), extraction summary (10%)
  • Compression strategiessummarize_old (default), sliding_window, extractive
  • PCS integration — Delegates to Project Context Service for artifact resolution

API:

class ContextAssembler {
  async assemble<TExtraction>(
    config: ContextAssemblyConfig,
    memory: EngineWorkingMemory<TExtraction>,
  ): Promise<{
    assembledContext: string;
    tokensUsed: number;
    compressionApplied: boolean;
  }>;
}

6. BackgroundTaskManager

Location: src/engine/framework/background-task-manager.ts

Orchestrates async background tasks (research, analysis, generation).

Task definition:

interface BackgroundTaskDefinition {
  taskId: string;
  displayName: string;
  description: string;
  triggerCondition: {
    type: 'low_confidence' | 'obligation_status' | 'custom';
    threshold?: number;
    obligationIds?: string[];
  };
  handler: string;               // Inngest function name
  estimatedDuration: number;     // seconds
  failureStrategy: {
    type: 'retry' | 'degrade' | 'stall' | 'proceed-with-gap';
    maxRetries?: number;
    retryDelay?: number;
    degradedBehavior?: string;
  };
  blockPhaseTransition: boolean; // If true, phase can't advance until task completes
}

Failure strategies:

  • retry — Retry up to maxRetries times with exponential backoff
  • degrade — Proceed with degraded functionality (e.g., skip enrichment)
  • stall — Block progress until task succeeds
  • proceed-with-gap — Continue but flag the gap

7. SidebarBuilder

Location: src/engine/framework/sidebar-builder.ts

Maps working memory state → sidebar UI state.

API:

class SidebarBuilder {
  build<TExtraction>(
    memory: EngineWorkingMemory<TExtraction>,
    currentPhase: PhaseDefinition,
  ): SidebarState {
    // Returns:
    // - sections: { id, title, visible, collapsed, items[] }[]
    // - phaseIndicator: { currentPhase, label } | null
    // - progressBar: { percentage, visible, showPercentage } | null
  }
}

Section types:

  • Static sections — Always present (e.g., "Core Requirements")
  • Dynamic sections — Conditional on phase (e.g., "Validation Checklist" only in VALIDATION phase)

Item mapping:

{
  obligationId: string;
  label: string;            // Obligation description
  status: 'pending' | 'partial' | 'satisfied' | 'deferred';
  confidence: number;       // 0.0 - 1.0
}

8. TechniqueLibrary

Location: src/engine/framework/technique-library.ts

16+ conversation techniques from HUMINT, Motivational Interviewing, and Cognitive Interview.

Categories:

  1. Cognitive Interview (8 techniques)

    • Context reinstatement, Reverse order recall, Change perspective, Report everything, Open-ended questions, Avoid interruptions, Sketch/visualize, Multiple retrieval attempts
  2. Motivational Interviewing (3 techniques)

    • Reflective listening, Elicit change talk, Roll with resistance
  3. HUMINT/Rapport Building (2 techniques)

    • Active listening, Mirroring
  4. Inform Delivery (1 technique)

    • Chunking with check-ins
  5. Deliberation Support (1 technique)

    • Pros/cons listing
  6. Persuasion (1 technique)

    • Social proof

Technique definition:

interface TechniqueDefinition {
  id: string;
  name: string;
  description: string;
  category: string;
  applicableModes: ModeType[];     // Which modes can use this
  agentInstruction: string;        // Prompt addition
  effectivenessSignal: string;     // How to detect success
  cooldownTurns: number;           // Turns before re-use
}

Example (Context Reinstatement):

{
  id: 'context_reinstatement',
  name: 'Context Reinstatement',
  description: 'Ask the user to recall the environment, emotions, and thoughts surrounding the event',
  category: 'cognitive-interview',
  applicableModes: ['extract', 'explore'],
  agentInstruction: 'Help the user mentally return to the situation by asking about the setting, who was present, what they were feeling, and what led up to the moment.',
  effectivenessSignal: 'User provides richer, more detailed responses',
  cooldownTurns: 5,
}

Engine Types

1. Project Discovery (Extract-Dominant)

Config: src/engine/engines/project-discovery/config.ts

Purpose: Extract detailed project requirements from the user.

Characteristics:

  • 5 phases: OPENING, CORE_CAPTURE, USERS_AND_GOALS, CONSTRAINTS, VALIDATION
  • 25 obligations across 5 categories (purpose, users, success, constraints, screening)
  • Extract-dominant mode blend: 70% extract, 20% validate, 10% explore
  • Completeness model: Obligation-based (threshold: 0.70)
  • Extraction schema: ProjectDiscoveryExtraction (purposeAndProblem, usersAndPersonas, successCriteria, constraints, nonFunctionalScreening, edgeCases)

Sample phase (CORE_CAPTURE):

{
  id: 'CORE_CAPTURE',
  displayName: 'Core Problem Discovery',
  order: 2,
  modeBlend: {
    extract: 75,
    validate: 15,
    explore: 10,
  },
  activeTechniques: [
    'context_reinstatement',
    'open_ended_questions',
    'active_listening',
  ],
  transitionTriggers: [
    {
      type: 'obligation_satisfaction',
      category: 'purpose',
      minSatisfactionRate: 0.80,
    },
  ],
}

Exit transition: Targets exploration engine when completeness ≥ 0.90 and user explicitly requests exploration.

2. Exploration (Inform-Dominant)

Config: src/engine/engines/exploration/config.ts

Purpose: Educate user on solution options and guide them to a decision.

Characteristics:

  • 3 phases: ORIENTATION, EDUCATION, DELIBERATION
  • 18 obligations across 3 categories (understanding, landscape, decision)
  • Inform-dominant mode blend: 50% inform, 30% deliberate, 15% validate, 5% explore
  • Completeness model: Decision-readiness (threshold: 0.60)
  • Extraction schema: ExplorationExtraction (initialState, solutionLandscape, understanding, decision)

Sample phase (EDUCATION):

{
  id: 'EDUCATION',
  displayName: 'Solution Education',
  order: 2,
  modeBlend: {
    inform: 60,
    explore: 20,
    validate: 15,
    deliberate: 5,
  },
  activeTechniques: [
    'chunking_with_checkin',
    'examples_and_analogies',
    'incremental_teach',
  ],
  transitionTriggers: [
    {
      type: 'custom_evaluator',
      evaluatorName: 'evaluateSolutionSpaceAwareness',
      threshold: 0.70,
    },
  ],
  mandatoryCheckpoints: [
    { obligationId: 'teach_back_passed', required: true },
  ],
}

Custom evaluators (13 total):

  • knowledgeGapsIdentified, backgroundResearchAvailable, userDemonstratesUnderstanding, solutionLandscapeCoverage, decisionMade, atLeastOneTeachBackPassed, noUncorrectedMisconceptions, decisionCapturedWithReasoning, evaluateSolutionSpaceAwareness, evaluateTradeoffUnderstanding, evaluateConstraintAwareness, evaluatePrecedentExposure, evaluateRiskIdentification

Decision-readiness model (5 heuristics):

{
  type: 'decision-readiness',
  readyThreshold: 0.60,
  heuristics: [
    { id: 'knowledge_gaps_identified', weight: 0.20, evaluator: 'knowledgeGapsIdentified' },
    { id: 'solution_landscape_coverage', weight: 0.25, evaluator: 'solutionLandscapeCoverage' },
    { id: 'decision_made', weight: 0.30, evaluator: 'decisionMade' },
    { id: 'teach_back_passed', weight: 0.15, evaluator: 'atLeastOneTeachBackPassed' },
    { id: 'no_misconceptions', weight: 0.10, evaluator: 'noUncorrectedMisconceptions' },
  ],
}

Exit transition: Targets project-discovery when decision made with readiness ≥ 0.60.

3. Business Profile (Stub)

Config: src/engine/engines/business-profile/config.ts (STUB — identity fields only)

Extraction schema: src/engine/engines/business-profile/extraction-schema.ts (FULL)

14 dimensions: industry, businessModel, targetMarket, productOffering, teamComposition, operations, customerExperience, technologyStack, dataAndAnalytics, financialModel, brandAndMarketing, partnershipsAndIntegrations, regulatoryAndCompliance, growthAndScaling

4. Ideation (Stub)

Config: src/engine/engines/ideation/config.ts (STUB — identity fields only)

Extraction schema: src/engine/engines/ideation/extraction-schema.ts (FULL)

5 dimensions: problemSpace (9 fields), ideaGeneration (7 fields), evaluation (5 fields), refinement (5 fields), selection (6 fields)


Configuration System

EngineConfiguration<TExtraction>

13 configurable surfaces:

  1. IdentityengineId, name, description, version, engineType
  2. Phase Managementphases[], initialPhase
  3. Obligationsobligations[]
  4. Completeness ModelcompletenessModel
  5. Background TasksbackgroundTasks[]
  6. Context ConfigurationcontextConfig
  7. Information RatioinformationRatio: { user, system }
  8. Sidebar ConfigurationsidebarConfig
  9. Technique ActivationavailableTechniques[]
  10. Exit TransitionsexitTransitions[]
  11. System Prompt TemplatesystemPromptTemplate
  12. Extraction SchemaextractionSchema
  13. Custom Evaluators — (optional, provided via deps)

Validation

Tool: validateEngineConfig() in src/engine/framework/config-validator.ts

Checks:

  • Required identity fields present
  • Valid phase graph (all phases reachable, no orphans)
  • Phase order is sequential
  • Initial phase exists
  • All obligation references valid
  • Completeness model well-formed
  • Heuristic weights sum to 1.0
  • Context allocation sums to ~100%
  • Information ratio sums to 100
  • Exit transitions reference valid target engines
  • All technique IDs valid (exist in TechniqueLibrary)
  • All background task handlers exist

Returns:

{
  valid: boolean;
  errors: string[];    // Blocking issues
  warnings: string[];  // Non-blocking issues
}

Handoff Protocol

Producing a Handoff

When an engine completes, it produces an EngineHandoff:

Tool: mapToHandoff() in engine-specific context-mapper.ts

Example (Exploration → Project Discovery):

// src/engine/engines/exploration/context-mapper.ts
export function mapExplorationToProjectDiscovery(
  memory: EngineWorkingMemory<ExplorationExtraction>,
  sessionId: string,
  projectId: string,
): EngineHandoff {
  return {
    metadata: {
      sourceEngineId: 'exploration',
      targetEngineId: 'project-discovery',
      handoffDate: new Date().toISOString(),
      sessionId,
      projectId,
      turnCount: memory.turnNumber,
      completenessScore: memory.completeness.overall,
      transitionReason: 'User reached decision and ready to define requirements',
    },
    phaseResults: memory.phase.history.map(p => ({
      phaseName: p.phaseId,
      completionPercentage: Math.round(p.completeness * 100),
      keyOutputs: `Phase ${p.phaseId} key outputs...`,
      remainingGaps: [],
    })),
    actionList: {
      decisionsReached: memory.extraction.decision.decisionMade
        ? [{
            decision: memory.extraction.decision.decisionMade.value.option,
            confidence: memory.extraction.decision.decisionMade.confidence,
            reasoning: memory.extraction.decision.decisionMade.value.reasoning,
          }]
        : [],
      optionsEliminated: memory.extraction.solutionLandscape.options
        .filter(opt => opt.value.eliminated)
        .map(opt => ({
          option: opt.value.name,
          reasons: opt.value.reactions?.map(r => r.concern) || [],
        })),
      constraintsIdentified: memory.extraction.decision.constraints?.value || [],
      assumptionsCarriedForward: [],
    },
    situationAwareness: {
      userConfidenceLevel: memory.extraction.decision.decisionMade?.confidence > 0.8 ? 'high' : 'medium',
      knowledgeGapsRevealed: memory.extraction.understanding.questions?.value || [],
      userGoals: [],
      keyPainPoints: [],
    },
    accumulatedContext: {
      conceptsTaught: memory.extraction.understanding.concepts?.value.map(c => ({
        concept: c.name,
        understandingLevel: c.understood ? 'solid' : 'basic',
      })) || [],
      priorExperience: [],
      technicalLevel: 'intermediate',
    },
    relationalState: {
      trustLevel: memory.socioEmotional.trust > 0.7 ? 'high' : 'medium',
      rapport: 'Collaborative and engaged',
      openQuestions: [],
      sensitivities: [],
    },
  };
}

Validating a Handoff

Tool: validateHandoff() in src/engine/framework/handoff.ts

Validation rules:

  • Required fields present in all 5 sections
  • reasoning field >20 characters (not placeholder)
  • confidence in range [0, 1]
  • No self-transitions (source !== target)
  • At least one decision or constraint or gap identified

Returns:

{
  valid: boolean;
  errors: string[];
}

Formatting for Context

Tool: formatHandoffForContext() in src/engine/framework/handoff.ts

Produces an executive summary formatted for the TOP of the context window (Lost in the Middle):

═══════════════════════════════════════════════════════════
HANDOFF CONTEXT — READ THIS FIRST
═══════════════════════════════════════════════════════════

Source: Exploration Engine → Target: Project Requirements Discovery
Session: sess_abc123 | Project: proj_xyz789 | Turns: 15 | Completeness: 0.75
Transition Reason: User reached decision and ready to define requirements

─── DECISIONS REACHED ───
✓ Chose "Custom Web App" (confidence: 0.85)
  Reasoning: Full control over the product, better long-term TCO at scale...

─── OPTIONS ELIMINATED ───
✗ WordPress — Not flexible enough, vendor lock-in concerns
✗ No-Code Platform — Scalability limitations

─── CONSTRAINTS IDENTIFIED ───
• Budget: $50k-$75k initial build
• Timeline: 6 months to MVP
• Must integrate with Stripe and QuickBooks

─── KNOWLEDGE GAPS ───
• User unclear on hosting requirements
• Unsure about authentication approach (OAuth vs custom)

─── CONCEPTS TAUGHT ───
• API Design (solid understanding)
• Database Normalization (basic understanding)
• Microservices vs Monolith (solid understanding)

─── USER PROFILE ───
Technical Level: Intermediate
Confidence: High
Trust: High
Rapport: Collaborative and engaged

═══════════════════════════════════════════════════════════

I-PASS Verification

After the receiving engine starts with a handoff, it generates its first response. The system then verifies the response acknowledges the handoff using fuzzy keyword matching:

Tool: verifyHandoff() in src/engine/framework/handoff.ts

Verification logic:

function verifyHandoff(
  handoff: EngineHandoff,
  firstResponseText: string,
): {
  verified: boolean;
  score: number;          // 0.0 - 1.0
  details: {
    identityMatch: boolean;
    decisionsAcknowledged: number;  // % of decisions mentioned
    constraintsAcknowledged: number;
    gapsAcknowledged: number;
    overallAcknowledgment: number;  // % of critical elements
  };
} {
  // Extract keywords from decisions, constraints, gaps
  // Fuzzy match against response text (Jaccard similarity)
  // Verified if overallAcknowledgment > 0.5 (>50% of critical elements)
}

Keyword extraction:

function extractKeywords(text: string): string[] {
  return text
    .toLowerCase()
    .split(/[\s,.:;!?()[\]{}"'`]+/)  // Split on punctuation + quotes
    .filter(w => w.length > 3 && !STOPWORDS.has(w));
}

Fuzzy matching:

function jaccardSimilarity(set1: Set<string>, set2: Set<string>): number {
  const intersection = new Set([...set1].filter(x => set2.has(x)));
  const union = new Set([...set1, ...set2]);
  return intersection.size / union.size;
}

If verification fails (verified: false), the system logs a warning but does NOT block the conversation.


Phase State Machine

Implementation: src/engine/framework/phase-state-machine.ts

Transition Evaluation

After every turn, the PhaseStateMachine checks if any transition triggers are satisfied:

evaluateTransition(memory: EngineWorkingMemory): {
  shouldTransition: boolean;
  targetPhase: string | null;
}

Trigger types:

  1. obligation_satisfaction

    {
      type: 'obligation_satisfaction',
      category: 'purpose',          // Obligation category
      minSatisfactionRate: 0.80,    // 80% of obligations in category
    }
  2. turn_count

    {
      type: 'turn_count',
      minTurns: 5,  // At least 5 turns in current phase
    }
  3. completeness_score

    {
      type: 'completeness_score',
      minCompleteness: 0.70,  // Overall completeness ≥ 70%
    }
  4. custom_evaluator

    {
      type: 'custom_evaluator',
      evaluatorName: 'decisionMade',
      threshold: 0.80,
    }

Checkpoint Enforcement

Before executing a transition, the system checks mandatoryCheckpoints:

canTransition(
  fromPhase: string,
  toPhase: string,
  memory: EngineWorkingMemory,
): boolean {
  const phase = this.phases.find(p => p.id === fromPhase);
  if (!phase) return false;

  for (const checkpoint of phase.mandatoryCheckpoints) {
    const obligation = memory.obligations.items.find(o => o.id === checkpoint.obligationId);
    if (!obligation || obligation.status !== 'satisfied') {
      return false;  // Checkpoint not met
    }
  }

  return true;
}

If a checkpoint is not met, the transition is blocked even if the trigger fires.

Transition Execution

When a transition is allowed:

executeTransition(
  currentPhase: string,
  targetPhase: string,
  memory: EngineWorkingMemory,
): void {
  // 1. Add current phase to history
  memory.phase.history.push({
    phaseId: currentPhase,
    enteredAtTurn: memory.phase.enteredAtTurn,
    exitedAtTurn: memory.turnNumber,
    turnsInPhase: memory.phase.turnsInPhase,
    completeness: memory.completeness.overall,
  });

  // 2. Update current phase
  memory.phase.current = targetPhase;
  memory.phase.turnsInPhase = 0;
  memory.phase.enteredAtTurn = memory.turnNumber;
}

Extraction Pipeline

Implementation: src/engine/framework/extraction-pipeline.ts

Per-Turn Extraction

On every user message, the ExtractionPipeline:

  1. Calls extraction LLM with field definitions and current extraction state
  2. Processes results for each field:
    • Check confidence threshold (from field definition)
    • Build ExtractedField<T> wrapper
    • Detect supersession (value changed)
    • Update extraction state
    • Log to eng_extractions_log

Extraction LLM Interface

interface ExtractionDeps {
  runExtractionLLM(
    userMessage: string,
    conversationContext: string,
    fieldDefinitions: ExtractionFieldDefinition[],
    currentExtraction: unknown,
  ): Promise<Record<string, {
    value: unknown;
    confidence: number;
    reasoning?: string;
  } | null>>;

  logExtraction(entry: ExtractionLogEntry): Promise<void>;
}

Field definition:

interface ExtractionFieldDefinition {
  path: string;                 // 'purposeAndProblem.coreProblem'
  displayName: string;
  description: string;
  valueType: 'string' | 'number' | 'boolean' | 'array' | 'object';
  required: boolean;
  confidenceThreshold: number;  // 0.0 - 1.0 (default: 0.70)
}

Extraction Result

interface ExtractionResult<TExtraction> {
  updatedExtraction: TExtraction;
  fieldsUpdated: string[];
  newConceptCount: number;
  sensitiveInfoShared: boolean;
  supersededFields: {
    fieldPath: string;
    oldValue: unknown;
    newValue: unknown;
    reason: string;
  }[];
}

Audit Trail

Every extraction is logged to eng_extractions_log:

interface ExtractionLogEntry {
  sessionId: string;
  projectId: string;
  messageId: string;
  engineId: string;
  fieldPath: string;            // 'purposeAndProblem.coreProblem'
  extractedValue: unknown;      // JSONB
  confidence: number;
  extractionType: 'new' | 'update' | 'supersede';
  reasoning: string | null;
  supersededBy: string | null;  // messageId if superseded later
  turnNumber: number;
}

Completeness Engine

Implementation: src/engine/framework/completeness-engine.ts

Model Types

1. Obligation Model (used by Project Discovery)

Completeness = % of obligations satisfied

{
  type: 'obligation',
  readyThreshold: 0.70,
  heuristics: [
    { id: 'purpose_obligations', weight: 0.25, category: 'purpose' },
    { id: 'users_obligations', weight: 0.20, category: 'users' },
    { id: 'success_obligations', weight: 0.20, category: 'success' },
    { id: 'constraints_obligations', weight: 0.20, category: 'constraints' },
    { id: 'screening_obligations', weight: 0.15, category: 'screening' },
  ],
}

Calculation:

  • For each category: satisfied / total
  • Overall: weighted sum of categories

2. Decision-Readiness Model (used by Exploration)

Completeness = readiness to make an informed decision

{
  type: 'decision-readiness',
  readyThreshold: 0.60,
  heuristics: [
    { id: 'knowledge_gaps_identified', weight: 0.20, evaluator: 'knowledgeGapsIdentified' },
    { id: 'solution_landscape_coverage', weight: 0.25, evaluator: 'solutionLandscapeCoverage' },
    { id: 'decision_made', weight: 0.30, evaluator: 'decisionMade' },
    { id: 'teach_back_passed', weight: 0.15, evaluator: 'atLeastOneTeachBackPassed' },
    { id: 'no_misconceptions', weight: 0.10, evaluator: 'noUncorrectedMisconceptions' },
  ],
}

Custom evaluator example:

function decisionMade(memory: EngineWorkingMemory<ExplorationExtraction>): number {
  return memory.extraction.decision.decisionMade?.value ? 1.0 : 0.0;
}

function solutionLandscapeCoverage(memory: EngineWorkingMemory<ExplorationExtraction>): number {
  const options = memory.extraction.solutionLandscape.options;
  if (!options || options.length === 0) return 0.0;

  const coveredAspects = options.filter(opt =>
    opt.value.prosExplored && opt.value.consExplored && opt.value.reactions
  ).length;

  return coveredAspects / Math.max(options.length, 3);  // Expect at least 3 options
}

3-7. Other Models

  • maturity — Solution maturity level (concept → prototype → production-ready)
  • estimability — Sufficient detail for cost/time estimation
  • coverage — % of domain/scope covered
  • profile — Profile completeness (for business profile engine)
  • saturation — Information saturation point reached

Evaluation API

async evaluate<TExtraction>(
  model: CompletenessModelConfig,
  memory: EngineWorkingMemory<TExtraction>,
): Promise<{
  overall: number;
  byCategory: Record<string, number>;
  isReady: boolean;
  gaps: string[];
}>

Background Task Manager

Implementation: src/engine/framework/background-task-manager.ts

Task Lifecycle

  1. Trigger evaluation — After each turn, check if task should be dispatched
  2. Task dispatch — Send to Inngest handler
  3. Polling — Check task status
  4. Result consumption — Merge results into working memory
  5. Failure handling — Execute failure strategy

Trigger Conditions

Low confidence:

{
  type: 'low_confidence',
  threshold: 0.60,  // Trigger if any obligation confidence < 0.60
}

Obligation status:

{
  type: 'obligation_status',
  obligationIds: ['tech_feasibility_assessed'],
  status: 'pending',  // Trigger if still pending
}

Custom:

{
  type: 'custom',
  evaluator: (memory) => {
    // Custom logic
    return memory.extraction.decision.options.length < 3;
  },
}

Failure Strategies

1. Retry

{
  type: 'retry',
  maxRetries: 3,
  retryDelay: 5000,  // ms
}

Exponential backoff: 5s, 10s, 20s

2. Degrade

{
  type: 'degrade',
  degradedBehavior: 'Skip background research and proceed with user-provided info only',
}

Continue with reduced functionality.

3. Stall

{
  type: 'stall',
}

Block progress until task succeeds. User sees "Waiting for background research..." message.

4. Proceed with Gap

{
  type: 'proceed-with-gap',
}

Continue but flag the gap in working memory. Later phases can attempt to fill it.

Block Phase Transition

If blockPhaseTransition: true, the phase cannot advance until the task completes:

{
  taskId: 'competitive_analysis',
  blockPhaseTransition: true,
  failureStrategy: { type: 'stall' },
}

Context Assembly

Implementation: src/engine/framework/context-assembler.ts

Budget Allocation

Context is assembled from 4 sources with percentage allocation:

{
  maxTokens: 128000,              // Claude 3.5 Sonnet context window
  allocation: {
    obligations: 0.40,            // 40% = 51,200 tokens
    conversationHistory: 0.30,    // 30% = 38,400 tokens
    backgroundIntelligence: 0.20, // 20% = 25,600 tokens
    extractionSummary: 0.10,      // 10% = 12,800 tokens
  },
  compressionStrategy: 'summarize_old',
}

Handoff Positioning

Inbound handoff context is placed at the TOP of the context window (position 1) based on "Lost in the Middle" research:

┌─────────────────────────────────────┐
│ 1. HANDOFF CONTEXT (if present)    │  ← TOP (highest recall)
├─────────────────────────────────────┤
│ 2. Current Phase Instructions      │
├─────────────────────────────────────┤
│ 3. Obligations Summary              │
├─────────────────────────────────────┤
│ 4. Background Intelligence          │
├─────────────────────────────────────┤
│ 5. Conversation History             │  ← MIDDLE (lowest recall)
├─────────────────────────────────────┤
│ 6. Extraction Summary               │
├─────────────────────────────────────┤
│ 7. Current User Message             │  ← BOTTOM (high recall)
└─────────────────────────────────────┘

Compression Strategies

1. summarize_old (default)

When history exceeds budget:

  • Keep most recent N turns intact
  • Summarize older turns using LLM

2. sliding_window

Keep only the most recent N turns, discard older.

3. extractive

Extract key facts from all history, discard the rest.

PCS Integration

For obligation and background intelligence sections, the ContextAssembler delegates to the Project Context Service (PCS):

const obligationContext = await pcs.assembleContext({
  projectId: memory.projectId,
  artifactTypes: ['obligation'],
  budgetTokens: allocations.obligations,
});

const backgroundContext = await pcs.assembleContext({
  projectId: memory.projectId,
  artifactTypes: ['research', 'pattern'],
  budgetTokens: allocations.backgroundIntelligence,
});

Implementation: src/engine/framework/sidebar-builder.ts

Section Types

Static sections — Always present:

{
  staticSections: [
    {
      id: 'core_requirements',
      title: 'Core Requirements',
      obligationCategories: ['purpose', 'users', 'success'],
      defaultCollapsed: false,
    },
  ],
}

Dynamic sections — Conditional on phase:

{
  dynamicSections: [
    {
      section: {
        id: 'validation_checklist',
        title: 'Validation Checklist',
        obligationCategories: ['validation'],
        defaultCollapsed: false,
      },
      appearsWhen: {
        type: 'turn_count',
        minTurns: 10,
      },
    },
  ],
}

Visibility Conditions

Turn count:

{ type: 'turn_count', minTurns: 5 }

Completeness score:

{ type: 'completeness_score', minCompleteness: 0.70 }

Obligation satisfaction:

{
  type: 'obligation_satisfaction',
  obligationCategory: 'purpose',
  minSatisfactionRate: 0.80,
}

Phase Indicator

{
  phaseIndicator: {
    show: true,
    labels: {
      'OPENING': 'Getting Started',
      'CORE_CAPTURE': 'Understanding Your Needs',
      'VALIDATION': 'Confirming Details',
    },
  },
}

Progress Bar

{
  progressBar: {
    show: true,
    showPercentage: true,
  },
}

Percentage = Math.round(memory.completeness.overall * 100)


Technique Library

Implementation: src/engine/framework/technique-library.ts

All 16 Techniques

Cognitive Interview (8):

  1. context_reinstatement — Mental return to the situation
  2. reverse_order_recall — Recount events backward
  3. change_perspective — View from different angles
  4. report_everything — No detail too small
  5. open_ended_questions — Avoid yes/no questions
  6. avoid_interruptions — Let user finish thoughts
  7. sketch_or_visualize — Draw diagrams or flows
  8. multiple_retrieval_attempts — Re-ask in different ways

Motivational Interviewing (3): 9. reflective_listening — Mirror user's concerns 10. elicit_change_talk — Surface user's own motivations 11. roll_with_resistance — Accept pushback gracefully

HUMINT/Rapport (2): 12. active_listening — Demonstrate understanding 13. mirroring — Match user's language and tone

Inform Delivery (1): 14. chunking_with_checkin — Break info into digestible chunks

Deliberation Support (1): 15. pros_cons_listing — Structured tradeoff analysis

Persuasion (1): 16. social_proof — Reference common patterns

Technique Activation

Techniques are activated per-phase via activeTechniques array:

{
  id: 'CORE_CAPTURE',
  activeTechniques: [
    'context_reinstatement',
    'open_ended_questions',
    'active_listening',
  ],
}

The agent receives these as prompt additions:

Active Techniques (use these in your response):
- Context Reinstatement: Help the user mentally return to the situation...
- Open-Ended Questions: Ask questions that encourage detailed responses...
- Active Listening: Demonstrate that you understand the user's perspective...

Cooldown

After a technique is used, it goes on cooldown for N turns:

{
  id: 'context_reinstatement',
  cooldownTurns: 5,  // Can't use again for 5 turns
}

Prevents overuse of the same technique.


Strategy System

Location: src/engine/strategies/

The framework uses pluggable strategies for 4 cross-cutting concerns:

1. ModeClassifier

Interface:

interface ModeClassifier {
  classify(responseText: string): Promise<ModeType[]>;
}

v1 Implementation: NoOpModeClassifier — No enforcement, returns empty array.

v2 TODO: LLMDrivenModeClassifier — Use LLM to classify response mode.

2. TechniqueScheduler

Interface:

interface TechniqueScheduler {
  selectTechniques(
    availableTechniques: TechniqueDefinition[],
    memory: EngineWorkingMemory<any>,
  ): Promise<string[]>;  // Returns technique IDs
}

v1 Implementation: LLMDrivenScheduler — LLM decides which techniques to use via prompt.

v2 TODO: RuleBasedScheduler — Heuristic rules for technique selection.

3. TaskFailureStrategy

Interface:

interface TaskFailureStrategy {
  handleFailure(
    task: BackgroundTaskDefinition,
    error: Error,
    attemptNumber: number,
  ): Promise<'retry' | 'degrade' | 'stall' | 'proceed-with-gap'>;
}

v1 Implementation: ConfigDrivenFailureStrategy — Reads failureStrategy from task definition.

4. JourneyCompressor

Interface:

interface JourneyCompressor {
  compress(
    conversationHistory: ConversationMessage[],
    targetTokens: number,
  ): Promise<string>;
}

v1 Implementation: Stub only (not yet implemented).

v2 TODO: SummarizeOldCompressor — Summarize old turns, keep recent intact.


Database Schema

New Tables (Migrations 208-210)

1. eng_handoffs (Migration 208)

CREATE TABLE eng_handoffs (
  id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
  project_id UUID NOT NULL REFERENCES projects(id) ON DELETE CASCADE,
  source_engine_id VARCHAR(100) NOT NULL,
  source_session_id UUID NOT NULL,
  target_engine_id VARCHAR(100) NOT NULL,
  target_session_id UUID,
  handoff_payload JSONB NOT NULL,
  verified BOOLEAN DEFAULT false,
  verification_result JSONB,
  transition_reason TEXT,
  tenant_id UUID NOT NULL,
  created_at TIMESTAMPTZ DEFAULT NOW()
);

CREATE INDEX idx_eng_handoffs_project ON eng_handoffs(project_id);
CREATE INDEX idx_eng_handoffs_source_session ON eng_handoffs(source_session_id);
CREATE INDEX idx_eng_handoffs_target_session ON eng_handoffs(target_session_id);

Purpose: Track inter-engine handoffs with verification results.

2. eng_extractions_log (Migration 209)

CREATE TABLE eng_extractions_log (
  id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
  session_id UUID NOT NULL,
  project_id UUID NOT NULL REFERENCES projects(id) ON DELETE CASCADE,
  message_id UUID NOT NULL,
  engine_id VARCHAR(100) NOT NULL,
  field_path VARCHAR(200) NOT NULL,
  extracted_value JSONB,
  confidence NUMERIC(5,4),
  extraction_type VARCHAR(20) CHECK (extraction_type IN ('new', 'update', 'supersede')),
  reasoning TEXT,
  superseded_by UUID REFERENCES eng_extractions_log(id),
  turn_number INT,
  tenant_id UUID NOT NULL,
  created_at TIMESTAMPTZ DEFAULT NOW()
);

CREATE INDEX idx_eng_extractions_session ON eng_extractions_log(session_id);
CREATE INDEX idx_eng_extractions_project ON eng_extractions_log(project_id);
CREATE INDEX idx_eng_extractions_field ON eng_extractions_log(field_path);

Purpose: Audit trail of all extractions with provenance.

3. eng_state_checkpoints (Migration 210)

CREATE TABLE eng_state_checkpoints (
  id UUID PRIMARY KEY DEFAULT gen_random_uuid(),
  session_id UUID NOT NULL,
  at_turn INT NOT NULL,
  state_snapshot JSONB NOT NULL,
  context_tokens_at_checkpoint INT,
  tenant_id UUID NOT NULL,
  created_at TIMESTAMPTZ DEFAULT NOW()
);

CREATE INDEX idx_eng_checkpoints_session ON eng_state_checkpoints(session_id);
CREATE INDEX idx_eng_checkpoints_turn ON eng_state_checkpoints(at_turn);

Purpose: Periodic state snapshots for recovery after compression.

Extended Tables (Migration 211)

elicitation_sessions.state_json — Extended with engine framework fields:

{
  engine_id: string;              // 'project-discovery', 'exploration'
  engine_version: string;         // Semver
  extraction_state: TExtraction;  // Strongly-typed extraction state
  inbound_handoff_id: string;     // UUID of eng_handoffs record
  outbound_handoff_id: string;    // UUID of eng_handoffs record
  // ... existing fields
}

No schema change (JSONB allows arbitrary fields), but documents the expected structure.


Testing

Test Coverage

460 tests across 19 test files — All passing, 0 failures.

Unit Tests by Component

Framework Core:

  • config-validator.test.ts (41 tests) — Config validation rules
  • phase-state-machine.test.ts (46 tests) — Phase transitions, checkpoints
  • extraction-pipeline.test.ts (32 tests) — Extraction logic, supersession
  • completeness-engine.test.ts (35 tests) — Completeness models
  • context-assembler.test.ts (28 tests) — Budget allocation, handoff positioning
  • background-task-manager.test.ts (24 tests) — Task dispatch, failure strategies
  • sidebar-builder.test.ts (22 tests) — Section visibility, dynamic sections
  • engine-runner.test.ts (30 tests) — Full 19-step loop
  • handoff.test.ts (36 tests) — Validation, formatting, I-PASS verification
  • technique-library.test.ts (18 tests) — Technique definitions

Project Discovery Engine:

  • config.test.ts (29 tests) — Config validation
  • runner-integration.test.ts (24 tests) — Full loop with PROJECT_DISCOVERY_CONFIG

Exploration Engine:

  • evaluators.test.ts (13 tests) — Custom evaluators
  • content-tracker.test.ts (12 tests) — Source confidence tracking
  • config.test.ts (45 tests) — Config validation
  • runner-integration.test.ts (28 tests) — Full loop with EXPLORATION_CONFIG
  • mappers.test.ts (14 tests) — Output mapper, context mapper

Integration Tests:

  • handoff-flow.test.ts (30 tests) — Complete Exploration → Project Discovery handoff flow
  • framework-agnostic.test.ts (16 tests) — Same runner handles both engine types

Key Test Scenarios

1. Config Validation

it('rejects invalid phase graph (orphaned phase)', () => {
  const invalidConfig = {
    ...validConfig,
    phases: [
      { id: 'PHASE_A', order: 1, nextPhase: 'PHASE_B' },
      { id: 'PHASE_C', order: 2 },  // Orphan: no way to reach it
    ],
  };

  const result = validateEngineConfig(invalidConfig);
  expect(result.valid).toBe(false);
  expect(result.errors).toContain('Orphaned phase: PHASE_C');
});

2. Phase Transition with Checkpoint

it('blocks transition if mandatory checkpoint not met', () => {
  const memory = makeMemory({
    phase: { current: 'VALIDATION' },
    obligations: [
      { id: 'confirm_scope', status: 'pending' },  // Not satisfied
    ],
  });

  const canTransition = phaseMachine.canTransition('VALIDATION', 'CLOSING', memory);
  expect(canTransition).toBe(false);
});

3. Extraction with Supersession

it('detects supersession when value changes', async () => {
  const currentExtraction = {
    coreProblem: {
      value: 'Need a website',
      confidence: 0.70,
      extractedFromTurns: [1],
    },
  };

  const result = await pipeline.extract(
    'Actually, I need a mobile app, not a website',
    'context...',
    currentExtraction,
    2,
    metadata,
  );

  expect(result.supersededFields).toHaveLength(1);
  expect(result.supersededFields[0].fieldPath).toBe('coreProblem');
  expect(result.supersededFields[0].oldValue).toBe('Need a website');
  expect(result.supersededFields[0].newValue).toContain('mobile app');
});

4. Handoff I-PASS Verification

it('verifies handoff when response acknowledges key decisions', () => {
  const handoff = makeHandoff({
    decisionsReached: [
      { decision: 'Custom Web App', confidence: 0.85, reasoning: '...' },
    ],
  });

  const response = 'Great! You decided on a Custom Web App. Let's define the requirements...';

  const verification = verifyHandoff(handoff, response);
  expect(verification.verified).toBe(true);
  expect(verification.details.decisionsAcknowledged).toBeGreaterThan(0.5);
});

5. Framework Agnosticism

it('handles extract-dominant and inform-dominant with same runner', async () => {
  const runner = new EngineRunner(deps);

  // Run Project Discovery (extract-dominant)
  const discoveryResult = await runner.processMessage({
    config: PROJECT_DISCOVERY_CONFIG,
    userMessage: 'I need a project management tool',
    currentState: emptyState,
  });

  // Run Exploration (inform-dominant)
  const explorationResult = await runner.processMessage({
    config: EXPLORATION_CONFIG,
    userMessage: 'Tell me about project management approaches',
    currentState: emptyState,
  });

  expect(discoveryResult.updatedState.engineType).toBe('extract-dominant');
  expect(explorationResult.updatedState.engineType).toBe('inform-dominant');
  // Same runner, different behavior via config!
});

Usage Examples

1. Starting a Discovery Session

import { EngineRunner } from './src/engine/framework/engine-runner';
import { PROJECT_DISCOVERY_CONFIG } from './src/engine/engines/project-discovery/config';
import { createEmptyWorkingMemory } from './src/engine/framework/types';

const runner = new EngineRunner({
  runExtractionLLM: async (msg, ctx, fields, current) => {
    // Call LLM for extraction
  },
  runMainAgent: async (prompt) => {
    // Call main agent for response generation
  },
  logExtraction: async (entry) => {
    // Log to eng_extractions_log
  },
  // ... other deps
});

const initialState = createEmptyWorkingMemory(
  PROJECT_DISCOVERY_CONFIG,
  'sess_abc123',
  'proj_xyz789',
);

const result = await runner.processMessage({
  config: PROJECT_DISCOVERY_CONFIG,
  userMessage: 'I need help building a project management tool for my team.',
  currentState: initialState,
  metadata: {
    sessionId: 'sess_abc123',
    projectId: 'proj_xyz789',
    messageId: 'msg_001',
    userId: 'user_123',
  },
});

console.log('Response:', result.responseText);
console.log('Sidebar:', result.sidebarState);
console.log('Completeness:', result.updatedState.completeness.overall);

2. Continuing a Session

const secondTurn = await runner.processMessage({
  config: PROJECT_DISCOVERY_CONFIG,
  userMessage: 'We have about 20 people on the team and need task tracking, deadlines, and notifications.',
  currentState: result.updatedState,  // Use previous state
  metadata: {
    sessionId: 'sess_abc123',
    projectId: 'proj_xyz789',
    messageId: 'msg_002',
    userId: 'user_123',
  },
});

3. Producing a Handoff

import { mapProjectDiscoveryToExploration } from './src/engine/engines/project-discovery/context-mapper';
import { validateHandoff, formatHandoffForContext } from './src/engine/framework/handoff';

// When discovery is complete (completeness ≥ 0.90)
if (result.updatedState.completeness.overall >= 0.90) {
  const handoff = mapProjectDiscoveryToExploration(
    result.updatedState,
    'sess_abc123',
    'proj_xyz789',
  );

  // Validate handoff
  const validation = validateHandoff(handoff);
  if (!validation.valid) {
    throw new Error(`Invalid handoff: ${validation.errors.join(', ')}`);
  }

  // Save to database
  await db.insert('eng_handoffs', {
    project_id: 'proj_xyz789',
    source_engine_id: 'project-discovery',
    source_session_id: 'sess_abc123',
    target_engine_id: 'exploration',
    handoff_payload: handoff,
    transition_reason: handoff.metadata.transitionReason,
  });

  // Format for context (will be used by Exploration engine)
  const contextSummary = formatHandoffForContext(handoff);
  console.log(contextSummary);
}

4. Starting Exploration with Handoff

import { EXPLORATION_CONFIG } from './src/engine/engines/exploration/config';

// Load handoff from database
const handoff = await db.query('eng_handoffs').where({ target_session_id: 'sess_exp_1' }).first();

// Create initial state with inbound handoff
const explorationState = createEmptyWorkingMemory(
  EXPLORATION_CONFIG,
  'sess_exp_1',
  'proj_xyz789',
);
explorationState.inboundHandoff = handoff.handoff_payload;

// First turn with handoff
const explorationResult = await runner.processMessage({
  config: EXPLORATION_CONFIG,
  userMessage: 'Yes, let's explore the options.',
  currentState: explorationState,
  metadata: { /* ... */ },
});

// Verify handoff was acknowledged (I-PASS)
const verification = verifyHandoff(
  handoff.handoff_payload,
  explorationResult.responseText,
);
console.log('Handoff verified:', verification.verified);

// Save verification result
await db.update('eng_handoffs', handoff.id, {
  verified: verification.verified,
  verification_result: verification,
});

5. Adding a New Engine

To add a new engine (e.g., "Feature Prioritization"):

Step 1: Define extraction schema

// src/engine/engines/feature-prioritization/extraction-schema.ts
export interface FeaturePrioritizationExtraction {
  features: {
    identified: ExtractedField<{ name: string; description: string }[]>;
    userValue: ExtractedField<Record<string, number>>;  // feature_name → score
    businessValue: ExtractedField<Record<string, number>>;
    effort: ExtractedField<Record<string, number>>;
    dependencies: ExtractedField<Record<string, string[]>>;
  };
  criteria: {
    prioritizationApproach: ExtractedField<'value' | 'effort' | 'impact' | 'custom'>;
    customWeights: ExtractedField<Record<string, number>>;
  };
  prioritization: {
    ranked: ExtractedField<{ name: string; score: number; rank: number }[]>;
    mustHaves: ExtractedField<string[]>;
    niceToHaves: ExtractedField<string[]>;
  };
}

Step 2: Create engine config

// src/engine/engines/feature-prioritization/config.ts
export const FEATURE_PRIORITIZATION_CONFIG: EngineConfiguration<FeaturePrioritizationExtraction> = {
  engineId: 'feature-prioritization',
  name: 'Feature Prioritization',
  description: 'Collaboratively prioritize features based on value and effort',
  version: '1.0.0',
  engineType: 'extract-dominant',

  phases: [
    {
      id: 'FEATURE_DISCOVERY',
      displayName: 'Discover Features',
      order: 1,
      modeBlend: { extract: 60, explore: 30, validate: 10 },
      activeTechniques: ['report_everything', 'open_ended_questions'],
      // ...
    },
    {
      id: 'VALUE_ASSESSMENT',
      displayName: 'Assess Value',
      order: 2,
      modeBlend: { extract: 50, validate: 30, inform: 20 },
      activeTechniques: ['reflective_listening', 'pros_cons_listing'],
      // ...
    },
    // ...
  ],

  initialPhase: 'FEATURE_DISCOVERY',

  obligations: [
    { id: 'features_identified', category: 'features', description: 'List of features identified', required: true },
    { id: 'user_value_assessed', category: 'value', description: 'User value scores for each feature', required: true },
    // ...
  ],

  completenessModel: {
    type: 'obligation',
    readyThreshold: 0.75,
    heuristics: [
      { id: 'features', weight: 0.30, category: 'features' },
      { id: 'value', weight: 0.40, category: 'value' },
      { id: 'prioritization', weight: 0.30, category: 'prioritization' },
    ],
  },

  // ... rest of config
};

Step 3: Register in engine registry

// src/engine/registry.ts
import { FEATURE_PRIORITIZATION_CONFIG } from './engines/feature-prioritization/config';

export const ENGINE_REGISTRY: Record<string, EngineConfiguration<any>> = {
  'project-discovery': PROJECT_DISCOVERY_CONFIG,
  'exploration': EXPLORATION_CONFIG,
  'feature-prioritization': FEATURE_PRIORITIZATION_CONFIG,  // NEW
};

Step 4: Validate config

import { validateEngineConfig } from './src/engine/framework/config-validator';

const validation = validateEngineConfig(FEATURE_PRIORITIZATION_CONFIG);
if (!validation.valid) {
  throw new Error(`Invalid config: ${validation.errors.join(', ')}`);
}

Step 5: Use it

const state = createEmptyWorkingMemory(
  FEATURE_PRIORITIZATION_CONFIG,
  'sess_fp_1',
  'proj_xyz',
);

const result = await runner.processMessage({
  config: FEATURE_PRIORITIZATION_CONFIG,
  userMessage: 'We need to prioritize features for our Q1 roadmap.',
  currentState: state,
  metadata: { /* ... */ },
});

Summary

The Engine Framework is Praetor's unified conversational engine architecture that:

  1. Eliminates code duplication — One EngineRunner replaces multiple engine-specific implementations
  2. Enables rapid engine creation — ~400 lines of config vs ~2,000 lines of custom code
  3. Enforces type safety — Strongly-typed TExtraction with ExtractedField<T> provenance
  4. Supports both paradigms — Extract-dominant AND inform-dominant through same runner
  5. Provides observability — Complete audit trail in eng_extractions_log
  6. Enables inter-engine transitions — Structured handoffs with I-PASS verification
  7. Is production-ready — 460 tests, 0 failures, comprehensive validation

Test Coverage: 19 test files, 460 tests passing, 0 failures Implementation: 64 tasks completed (Sections A-H), February 23, 2026 Status: ✅ Production-ready


Last Updated: February 23, 2026 Engine Framework Version: 1.0.0

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